

Reception Soldier of Fortune was praised as being a solid and entertaining shooter, with one of the game's greatest praises being its graphic depiction of gore and violence, which both proponents and detractors consider to be more realistic than most first-person shooter games. The game also came with password-protected options to disable all gore and there is even a version of the game with the extreme violence permanently locked-out, called Soldier of Fortune: Tactical Low-Violence Version. However, nonviolence is a possibility, if the player is a good shot it is possible to shoot an enemy's weapon out of their hand, causing them to cower on the floor to surrender. In the last mission there is also a fictional microwave weapon, causing the enemies to fry or explode, depending on the firing mode. It is possible to shoot off an enemy's limbs (head, arms, legs) leaving nothing left but a bloody torso. A shot to the head with a powerful gun will often make the target's head explode, leaving nothing but the bloody stump of the neck remaining a close-range shot to the stomach with a shotgun will leaveĪn enemy's bowels in a bloody mess, and a shot to the nether regions will cause the victims to clutch their groin in agony for a few seconds before keeling over dead. The GHOUL engine enables depiction of extreme graphic violence, in which character models are based on body parts that can each independently sustain damage (gore zones). This graphic violence is the game's main stylistic attraction, much like the destructible environments of Red Faction or bullet time of Max Payne. Soldier of Fortune was best known for its graphic depictions of firearms dismembering the human body. John Mullins, working for a U.S.-based mercenary ("soldier of fortune") organization known only as "The Shop", and his partner, Aaron "Hawk" Parsons, are assigned to prevent the nukes from falling into the wrong hands, and stop the terrorists in their plans. This is a prelude to the acquisition of advanced weapons of mass destruction by this terrorist group. At the beginning of the game, terrorists steal four nuclear weapons from a storage facility in Russia, and proceed to sell them to various nations. The story involves the theft of nuclear weapons, and the main enemy turns out to be an Afrikaner Neo-Nazi group based in Germany, led by Sergei Dekker. Two sequels were later made to the game as well.
#SOLDIER OF FORTUNE 1 OJSC ARMS SOFTWARE#
It was later released on the PlayStation 2 as well as the Dreamcast, while Loki Software also made a port for Linux. It uses a modified id Tech 2 game engine. For the SNES and Genesis game Soldiers of Fortune, see The Chaos Engine.Soldier of Fortune (also known as SoF) is a first-person shooter game created by Raven Software and published by Activision on Mafor Microsoft Windows. This article concerns the first-person shooter. Soldier of Fortune payback Soldier of Fortune
